When the University of Southern California opened its new Iovine and Young Academy in August, students zeroed in on a problem — no skateboard stand. So they got together to create a cardboard prototype, then went into the academy’s woodshop to build one.
“These are not kids who are going to sit back and say, ‘I don’t know how to do that,’ ” says Susan Metros, associate dean of the USC Jimmy Iovine and Andre Young Academy for Arts, Technology and the Business of Innovation (a program of the USC Roski School of Art and Design) and interim CIO of USC’s Marshall School of Business. “They’re always thinking about how to make things happen, and nothing seems to stop them.”
That was just the idea Beats Electronics founders Jimmy Iovine and Andre Young — aka Dr. Dre — had in mind when they established the academy: Create a program that fuses engineering, business and arts education to produce innovative, entrepreneurial graduates. And because an essential part of the program requires students to build products and spend much of their senior year creating prototypes, USC housed the academy in a makerspace dubbed the Garage.
“It’s a very sheltered space where you can unleash your creativity,” says freshman Caitlin Tran.
While USC is one of only a few universities to center an entire academy inside a makerspace where students take the majority of their courses, a growing number of institutions are inviting students, faculty and even members of their surrounding communities into makerspaces. The idea is that by providing comfortable settings with high-tech carpentry and crafting tools, visitors will hang out, collaborate, learn and become inspired to build innovative creations.
“Makerspaces are not yet incredibly common in academic libraries, but there’s a wave of early adopters,” says Steven Bell, associate university librarian at Temple University and a past president of the Association of College and Research Libraries.
He says there’s no general agreement as to what constitutes a makerspace in an academic setting, however. While a 3D printer is a typical component, it could also include helping community members use a Raspberry Pi to build a small computer, providing soldering irons so students can create circuits for a motherboard or even nontechnical crafts projects.
“I don’t think there are constraints on what it is or how it should work or what’s in there,” Bell says. “It’s a great period of experimentation, and academic librarians are learning from each other.”
The 31 students at the Iovine and Young Academy aren’t typical college freshmen. Their average grade point average is 3.75. Several created businesses, built applications and even sold startups before their first practice SAT exam.
But when they started looking at colleges, many were disappointed. Tran, for instance, is interested in art, technology and business, and while she can envision a career incorporating all three disciplines, she couldn’t find a program that covered them all.
“Most said when they found this degree, they felt like this was it — the answer to their prayers,” says Metros.
The program’s home, the Garage, was created from an undeveloped space on the fourth floor of USC’s student center. It’s a large rotunda with two nontraditional classrooms, and it has a variety of rooms off the central area, including a fabrication room, a 3D printing space, a workshop and a conference room. High-end audio-visual equipment and displays fill the space. Five group workstations are equipped with 10 Gigabit Ethernet bandwidth and cutting-edge industry-standard design software.